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Allbeck, Jan M.

Motion in Games 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings / [electronic resource] : edited by Jan M. Allbeck, Petros Faloutsos. - XII, 460p. online resource. - Lecture Notes in Computer Science, 7060 0302-9743 ; .

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

9783642250903


Computer science.
Computer software.
Artificial intelligence.
Computer simulation.
Computer vision.
Computer Science.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Information Systems Applications (incl. Internet).
Artificial Intelligence (incl. Robotics).
User Interfaces and Human Computer Interaction.
Simulation and Modeling.
Algorithm Analysis and Problem Complexity.

T385 TA1637-1638 TK7882.P3

006.6

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