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Jain, Rahul.

Game Theory for Networks 2nd International ICST Conference, GAMENETS 2011, Shanghai, China, April 16-18, 2011, Revised Selected Papers / [electronic resource] : edited by Rahul Jain, Rajgopal Kannan. - XII, 676 p. online resource. - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 75 1867-8211 ; .

This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Game Theory for Networks (GameNets 2011) held in Shanghai, China, April 16-18, 2011. The 45 revised full papers presented were carefully selected from numerous submissions and focus topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

9783642303739


Computer science.
Computer Communication Networks.
Software engineering.
Computer software.
Information storage and retrieval systems.
Artificial intelligence.
Computer Science.
Computer Communication Networks.
Information Systems Applications (incl. Internet).
Software Engineering.
Algorithm Analysis and Problem Complexity.
Information Storage and Retrieval.
Artificial Intelligence (incl. Robotics).

TK5105.5-5105.9

004.6

Languages: 
English |