The art of fluid animation /
Jos Stam.
- Boca Raton, FL : CRC Press, 2016.
- xxi, 257 p. : ill. (some color), portraits (some color) ; 24 cm
"An A K Peters Book." Includes index.
"Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also gives one-paragraph summaries of the material after each section for reinforcement"--Back cover.