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Clinton, Yancey.

Game character modeling and animation with 3ds Max / Yancey Clinton. - Amsterdam ; Boston : Elsevier/Focal Press : Autodesk, 2008. - x, 347 p. : ill. ; 24 cm. + 1 videodisc (DVD : sd., col. ; 4 3/4 in.)

Includes index.

9780240809786 (alk. paper) 0240809785 (alk. paper)


3ds max (Computer file)


Computer animation.
Computer graphics.
Computer games--Design.

TR897.7 / .C56 2008

794.81669 / C641

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