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Mullen, Tony, 1971-

Introducing character animation with Blender / Tony Mullen. - Indianapolis, Ind. : Wiley, 2007. - xviii, 478 p., [16] p. of plates : ill. (some col.) ; 23 cm. + 1 DVD-ROM (4 3/4 in.)

Includes index.

Blender basics : interface and objects -- Working with meshes -- Armatures and rigging -- Shape keys and facial rigging -- Basics of animation -- Armature animation -- Facial animation and lip sync -- Nonlinear animation -- Further issues in character animation -- Lighting, rendering, and editing your animation -- Using Python scripts -- Full-scale productions : Elephants dream and Plumiferos -- A look into Elephants dream -- Feifi the canary : Plumiferos takes wing -- Blender in the pipeline -- Other software and formats -- Resources for futher learning.

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.--From publisher's description.

9780470102602 (paper/dvd) 0470102608 (paper/dvd)


Blender (Computer file)


Computer animation.
Three-dimensional display systems.
Computer graphics.

TR897.7

006.696 / M85

Languages: 
English |