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Human Walking in Virtual Environments (Record no. 10300)

000 -LEADER
fixed length control field 04300nam a22004455i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140310143333.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130516s2013 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781441984326
978-1-4419-8432-6
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 629.8
Edition number 23
264 #1 -
-- New York, NY :
-- Springer New York :
-- Imprint: Springer,
-- 2013.
912 ## -
-- ZDB-2-ENG
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Steinicke, Frank.
Relator term editor.
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title Human Walking in Virtual Environments
Medium [electronic resource] :
Remainder of title Perception, Technology, and Applications /
Statement of responsibility, etc edited by Frank Steinicke, Yon Visell, Jennifer Campos, Anatole Lécuyer.
300 ## - PHYSICAL DESCRIPTION
Extent X, 402 p. 128 illus., 78 illus. in color.
Other physical details online resource.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Sensory contributions to spatial knowledge of real and virtual environments -- Perceptual and cognitive factors for self‐motion simulation in virtual environments -- Biomechanics of walking in real world: naturalness we wish to reach in virtual reality -- Affordance perception and the visual control of locomotion -- The effect of translational and rotational body-based information on navigation -- Enabling unconstrained omnidirectional walking through virtual environments: an overview of the CyberWalk project -- Displays and Interaction for Virtual Travel -- Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion -- Technologies in Locomotion Interface -- Implementing Virtual Walking -- Virtual Locomotion using a Walking Metaphor -- Multimodal Rendering of Walking over Virtual Grounds -- Displacements in Virtual Reality applications for sports -- Redirected Walking in Mixed Reality Training Applications -- VR-based Assessment and Rehabilitation of Functional Mobility -- Full Body Locomotion with Video Game Motion Controllers -- Interacting with augmented floor surfaces -- A mobile virtual training system for military purposes.
520 ## - SUMMARY, ETC.
Summary, etc This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Engineering.
Topical term or geographic name as entry element Computer vision.
Topical term or geographic name as entry element Biomedical engineering.
Topical term or geographic name as entry element Engineering.
Topical term or geographic name as entry element Control, Robotics, Mechatronics.
Topical term or geographic name as entry element Computer Imaging, Vision, Pattern Recognition and Graphics.
Topical term or geographic name as entry element Biomedical Engineering.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Visell, Yon.
Relator term editor.
Personal name Campos, Jennifer.
Relator term editor.
Personal name Lécuyer, Anatole.
Relator term editor.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781441984319
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4419-8432-6
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type E-Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Damaged status Lost status Withdrawn status Current location Full call number
2014-03-28AUM Main Library2014-03-28 2014-03-28 E-Book   AUM Main Library629.8

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