//]]>

Entertainment Computing - ICEC 2010 (Record no. 13159)

000 -LEADER
fixed length control field 08515nam a22005655i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140310144052.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100825s2010 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783642153990
978-3-642-15399-0
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.U83
Classification number QA76.9.H85
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.437
Edition number 23
Classification number 4.019
Edition number 23
264 #1 -
-- Berlin, Heidelberg :
-- Springer Berlin Heidelberg,
-- 2010.
912 ## -
-- ZDB-2-SCS
-- ZDB-2-LNC
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Yang, Hyun Seung.
Relator term editor.
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title Entertainment Computing - ICEC 2010
Medium [electronic resource] :
Remainder of title 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings /
Statement of responsibility, etc edited by Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han.
300 ## - PHYSICAL DESCRIPTION
Extent XVII, 521p. 303 illus.
Other physical details online resource.
440 1# - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Lecture Notes in Computer Science,
International Standard Serial Number 0302-9743 ;
Volume number/sequential designation 6243
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Long Papers -- Baby Robot “YOTARO” -- A Card Playing Humanoid for Understanding Socio-emotional Interaction -- DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing -- Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition -- Onomatopen: Painting Using Onomatopoeia -- Helping Hands: Designing Video Games with Interpersonal Touch Interaction -- Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience -- The MINWii Project: Renarcissization of Patients Suffering from Alzheimer’s Disease Through Video Game-Based Music Therapy -- Virtual Team Performance Depends on Distributed Leadership -- Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions -- Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks -- Multiple Page Recognition and Tracking for Augmented Books -- Online Scene Modeling for Interactive AR Applications -- Unnecessary Image Pair Detection for a Large Scale Reconstruction -- Online Gaming Traffic Generator for Reproducing Gamer Behavior -- Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression -- Logos, Pathos, and Entertainment -- The Video Cube Puzzle: On Investigating Temporal Coordination -- Emotions: The Voice of the Unconscious -- Short Papers -- Analyzing the Parameters of Prey-Predator Models for Simulation Games -- Analyzing Computer Game Narratives -- Cultural Computing – How Can Technology Contribute the Spiritual Aspect of Our Communication? -- System and Context – On a Discernable Source of Emergent Game Play and the Process-Oriented Method -- Re-envisioning the Museum Experience: Combining New Technology with Social-Networking -- Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces -- Explorations in Player Motivations: Virtual Agents -- Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360 -- Virtual Blowgun System for Breathing Movement Exercise -- Development of a Virtual Electric Wheelchair – Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3 -- Event-Based Data Collection Engine for Serious Games -- Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game -- Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights -- An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process -- Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log -- A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors -- Research on Eclipse Based Media Art Authoring Tool for the Media Artist -- BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters -- Choshi Design System from 2D Images -- Player’s Model: Criteria for a Gameplay Profile Measure -- A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction -- A Biofeedback Game with Physical Actions -- Dial-Based Game Interface with Multi-modal Feedback -- Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube -- Entertaining Education: User Friendly Cutting Interface for Digital Textbooks -- Posters -- Affective Interacting Art -- Flexible Harmonic Temporal Structure for Modeling Musical Instrument -- Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems -- Narrative Entertainment System with Tabletop Interface -- Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music -- A Study on the Development of Mobile Based SNS-UCC Writing Tool -- Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment -- Multipresence-Enabled Mobile Spatial Audio Interfaces -- Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device -- Robotic Event Extension Experience -- A Sound Engine for Virtual Cities -- NetPot: Easy Meal Enjoyment for Distant Diners -- Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control -- Omni-Directional Display System for Group Activity on Life Review Therapy -- Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator -- Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card -- Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology -- Eye Contact Communication System between Mobile Robots Using Invisible Code Display -- The ‘Interactive’ of Interactive Storytelling: Customizing the Gaming Experience -- Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time -- Wave Touch: Educational Game on Interactive Tabletop with Water Simulation -- Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare -- Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System -- Smile Like Hollywood Star: Face Components as Game Input -- Study on an Information Processing Model with Psychological Memory for a Kansei Robot -- Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children -- Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters -- Development of Wall Amusements Utilizing Gesture Input -- Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network -- Interactive Tabu Search vs. Interactive Genetic Algorithm -- Instant First-Person Posture Estimation -- Monitoring User’s Brain Activity for a Virtual Coach -- Developing Educational and Entertaining Virtual Humans Using Elckerlyc.
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
Topical term or geographic name as entry element Computer Communication Networks.
Topical term or geographic name as entry element Artificial intelligence.
Topical term or geographic name as entry element Computer vision.
Topical term or geographic name as entry element Computer graphics.
Topical term or geographic name as entry element Computer Science.
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
Topical term or geographic name as entry element Computer Graphics.
Topical term or geographic name as entry element Computer Communication Networks.
Topical term or geographic name as entry element Image Processing and Computer Vision.
Topical term or geographic name as entry element Computer Imaging, Vision, Pattern Recognition and Graphics.
Topical term or geographic name as entry element Artificial Intelligence (incl. Robotics).
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Malaka, Rainer.
Relator term editor.
Personal name Hoshino, Junichi.
Relator term editor.
Personal name Han, Jung Hyun.
Relator term editor.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783642153983
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-642-15399-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type E-Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Damaged status Lost status Withdrawn status Current location Full call number
2014-03-29AUM Main Library2014-03-29 2014-03-29 E-Book   AUM Main Library005.437

Languages: 
English |
العربية