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E-Learning and Games for Training, Education, Health and Sports (Record no. 14399)

000 -LEADER
fixed length control field 04625nam a22005295i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140310144111.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120904s2012 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783642334665
978-3-642-33466-5
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA75.5-76.95
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.16
Edition number 23
264 #1 -
-- Berlin, Heidelberg :
-- Springer Berlin Heidelberg :
-- Imprint: Springer,
-- 2012.
912 ## -
-- ZDB-2-SCS
-- ZDB-2-LNC
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Göbel, Stefan.
Relator term editor.
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title E-Learning and Games for Training, Education, Health and Sports
Medium [electronic resource] :
Remainder of title 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings /
Statement of responsibility, etc edited by Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer.
300 ## - PHYSICAL DESCRIPTION
Extent XVIII, 194 p. 68 illus.
Other physical details online resource.
440 1# - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Lecture Notes in Computer Science,
International Standard Serial Number 0302-9743 ;
Volume number/sequential designation 7516
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans -- Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training -- Game Mastering in Collaborative Multiplayer Serious Games -- Implementing High-Resolution Adaptivity in Game-Based Learning -- Game-Based Teaching and Learning Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System -- Application of NXT Based Robots for Teaching Java-Based Concurrency -- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game -- A Serious Game for Architectural Knowledge in the Classroom -- Evaluation of Competence Development in WoW -- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment -- Emerging Learning and Gaming Technologies Towards a Social Game Interaction Taxonomy: A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games -- Mobile Worlds: Mobile Gaming and Learning? -- Science and Technology Communication Activities by Using 3D Image Projection System -- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine -- Authoring Tools and Mechanisms Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle Based Serious Games for Education -- Authoring of Serious Adventure Games in StoryTec -- Designing an Interactive Storytelling Game -- Towards Puzzle Templates for Multiplayer Adventures -- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts -- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study -- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities -- StoryTec: Authoring Adaptive Cross-Platform Games -- Veni, Vidi, VICERO – But Where to Start?.
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
Topical term or geographic name as entry element Multimedia systems.
Topical term or geographic name as entry element Computer graphics.
Topical term or geographic name as entry element Education.
Topical term or geographic name as entry element Computer Science.
Topical term or geographic name as entry element Personal Computing.
Topical term or geographic name as entry element Computers and Education.
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
Topical term or geographic name as entry element Information Systems Applications (incl. Internet).
Topical term or geographic name as entry element Multimedia Information Systems.
Topical term or geographic name as entry element Computer Graphics.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Müller, Wolfgang.
Relator term editor.
Personal name Urban, Bodo.
Relator term editor.
Personal name Wiemeyer, Josef.
Relator term editor.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783642334658
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-642-33466-5
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type E-Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Damaged status Lost status Withdrawn status Current location Full call number
2014-03-31AUM Main Library2014-03-31 2014-03-31 E-Book   AUM Main Library004.16

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