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Serious Games Development and Applications (Record no. 14434)

000 -LEADER
fixed length control field 04290nam a22005295i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140310144111.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120918s2012 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783642336874
978-3-642-33687-4
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA75.5-76.95
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.16
Edition number 23
264 #1 -
-- Berlin, Heidelberg :
-- Springer Berlin Heidelberg :
-- Imprint: Springer,
-- 2012.
912 ## -
-- ZDB-2-SCS
-- ZDB-2-LNC
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ma, Minhua.
Relator term editor.
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title Serious Games Development and Applications
Medium [electronic resource] :
Remainder of title Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings /
Statement of responsibility, etc edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben.
300 ## - PHYSICAL DESCRIPTION
Extent XII, 269 p. 94 illus.
Other physical details online resource.
440 1# - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Lecture Notes in Computer Science,
International Standard Serial Number 0302-9743 ;
Volume number/sequential designation 7528
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Don’t Panic: Enhancing Soft Skills for Civil Protection Workers -- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions -- A Serious Game for Training Balance Control over Different Types of Soil -- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games -- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games -- Serious Games Adoption in Corporate Training -- Towards Participative and Knowledge-Intensive Serious Games -- Towards Designing for Competence and Engagement in Serious Games -- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum -- A Computer Game Based Motivation System for Human Physiology Studies -- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology -- Value Propositions for Serious Games in Health and Well-Being -- Dealing with Threshold Concepts in Serious Games for Competence Development -- Betaville–A Massively Participatory Mirror World Game -- Logical Thinking by Play Using the Example of the Game “Space Goats” -- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics -- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing -- Evaluating the Validity of a Non-invasive Assessment Procedure -- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects -- AmbiLearn: Enhancing the Learning Environment for Primary School Education -- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer -- Experience in Serious Games: Between Positive and Serious Experience.
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
Topical term or geographic name as entry element Artificial intelligence.
Topical term or geographic name as entry element Education.
Topical term or geographic name as entry element Computer Science.
Topical term or geographic name as entry element Personal Computing.
Topical term or geographic name as entry element Computers and Education.
Topical term or geographic name as entry element Artificial Intelligence (incl. Robotics).
Topical term or geographic name as entry element Information Systems Applications (incl. Internet).
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
Topical term or geographic name as entry element Computers and Society.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Oliveira, Manuel Fradinho.
Relator term editor.
Personal name Hauge, Jannicke Baalsrud.
Relator term editor.
Personal name Duin, Heiko.
Relator term editor.
Personal name Thoben, Klaus-Dieter.
Relator term editor.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783642336867
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-642-33687-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type E-Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Damaged status Lost status Withdrawn status Current location Full call number
2014-03-31AUM Main Library2014-03-31 2014-03-31 E-Book   AUM Main Library004.16

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