000 -LEADER |
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03669nam a22005055i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
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OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20140310151112.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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130614s2013 xxk| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781447149323 |
|
978-1-4471-4932-3 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
T385 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6 |
Edition number |
23 |
264 #1 - |
-- |
London : |
-- |
Springer London : |
-- |
Imprint: Springer, |
-- |
2013. |
912 ## - |
-- |
ZDB-2-SCS |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Peddie, Jon. |
Relator term |
author. |
245 14 - IMMEDIATE SOURCE OF ACQUISITION NOTE |
Title |
The History of Visual Magic in Computers |
Medium |
[electronic resource] : |
Remainder of title |
How Beautiful Images are Made in CAD, 3D, VR and AR / |
Statement of responsibility, etc |
by Jon Peddie. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XLI, 448 p. 369 illus., 226 illus. in color. |
Other physical details |
online resource. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Foreword by Rae Earnshaw -- Foreword by Mark Fihn -- Preface -- Introduction: The History of 3D in Computers -- Getting to 3D -- Developing the 3D Software -- Developing the Applications -- Developing the Computer -- Development of 3D Controllers -- Development of Displays: Getting to See 3D -- Stereoscopic 3D in Computers -- The Future -- Index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer science. |
|
Topical term or geographic name as entry element |
Multimedia systems. |
|
Topical term or geographic name as entry element |
Computer graphics. |
|
Topical term or geographic name as entry element |
Computer aided design. |
|
Topical term or geographic name as entry element |
Architectural design. |
|
Topical term or geographic name as entry element |
Science (General). |
|
Topical term or geographic name as entry element |
Engineering design. |
|
Topical term or geographic name as entry element |
Computer Science. |
|
Topical term or geographic name as entry element |
Computer Graphics. |
|
Topical term or geographic name as entry element |
Graphic Design. |
|
Topical term or geographic name as entry element |
Popular Science, general. |
|
Topical term or geographic name as entry element |
Computer-Aided Engineering (CAD, CAE) and Design. |
|
Topical term or geographic name as entry element |
Multimedia Information Systems. |
|
Topical term or geographic name as entry element |
Engineering Design. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY |
Title |
Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Printed edition: |
International Standard Book Number |
9781447149316 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
http://dx.doi.org/10.1007/978-1-4471-4932-3 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
E-Book |