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Modeling and Simulating Bodies and Garments (Record no. 21451)

000 -LEADER
fixed length control field 02526nam a22004335i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140310151116.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100721s2010 xxk| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781849962636
978-1-84996-263-6
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.C65
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 003.3
Edition number 23
264 #1 -
-- London :
-- Springer London :
-- Imprint: Springer,
-- 2010.
912 ## -
-- ZDB-2-SCS
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Magnenat-Thalmann, Nadia.
Relator term editor.
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title Modeling and Simulating Bodies and Garments
Medium [electronic resource] /
Statement of responsibility, etc edited by Nadia Magnenat-Thalmann.
300 ## - PHYSICAL DESCRIPTION
Extent XVIII, 186p. 142 illus., 22 illus. in color.
Other physical details online resource.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Modeling Bodies -- Character Based Adaptation -- Cloth Modeling and Simulation -- Designing and Animating Patterns and Clothes -- Virtual Prototyping and Collaboration in the Clothing Industry.
520 ## - SUMMARY, ETC.
Summary, etc Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
Topical term or geographic name as entry element Computer simulation.
Topical term or geographic name as entry element Computer graphics.
Topical term or geographic name as entry element Computer vision.
Topical term or geographic name as entry element Computer Science.
Topical term or geographic name as entry element Simulation and Modeling.
Topical term or geographic name as entry element Computer Graphics.
Topical term or geographic name as entry element Image Processing and Computer Vision.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781849962629
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-84996-263-6
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type E-Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Damaged status Lost status Withdrawn status Current location Full call number
2014-04-10AUM Main Library2014-04-10 2014-04-10 E-Book   AUM Main Library003.3

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