000 -LEADER |
fixed length control field |
02526nam a22004335i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20140310151116.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
100721s2010 xxk| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781849962636 |
|
978-1-84996-263-6 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.C65 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
003.3 |
Edition number |
23 |
264 #1 - |
-- |
London : |
-- |
Springer London : |
-- |
Imprint: Springer, |
-- |
2010. |
912 ## - |
-- |
ZDB-2-SCS |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Magnenat-Thalmann, Nadia. |
Relator term |
editor. |
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE |
Title |
Modeling and Simulating Bodies and Garments |
Medium |
[electronic resource] / |
Statement of responsibility, etc |
edited by Nadia Magnenat-Thalmann. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XVIII, 186p. 142 illus., 22 illus. in color. |
Other physical details |
online resource. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Modeling Bodies -- Character Based Adaptation -- Cloth Modeling and Simulation -- Designing and Animating Patterns and Clothes -- Virtual Prototyping and Collaboration in the Clothing Industry. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer science. |
|
Topical term or geographic name as entry element |
Computer simulation. |
|
Topical term or geographic name as entry element |
Computer graphics. |
|
Topical term or geographic name as entry element |
Computer vision. |
|
Topical term or geographic name as entry element |
Computer Science. |
|
Topical term or geographic name as entry element |
Simulation and Modeling. |
|
Topical term or geographic name as entry element |
Computer Graphics. |
|
Topical term or geographic name as entry element |
Image Processing and Computer Vision. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY |
Title |
Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Printed edition: |
International Standard Book Number |
9781849962629 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
http://dx.doi.org/10.1007/978-1-84996-263-6 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
E-Book |