//]]>

Playing with the Past (Record no. 21465)

000 -LEADER
fixed length control field 03682nam a22004935i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140310151116.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100929s2011 xxk| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781849965019
978-1-84996-501-9
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.A65
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004
Edition number 23
264 #1 -
-- London :
-- Springer London :
-- Imprint: Springer,
-- 2011.
912 ## -
-- ZDB-2-SCS
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Champion, Erik.
Relator term author.
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title Playing with the Past
Medium [electronic resource] /
Statement of responsibility, etc by Erik Champion.
300 ## - PHYSICAL DESCRIPTION
Extent XXII, 214 p.
Other physical details online resource.
440 1# - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Human-Computer Interaction Series,
International Standard Serial Number 1571-5035
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introducing Virtual Travel -- 2. Virtual Environments -- 3.Virtual Places -- 4. Cultural and Social Presence -- 5. Game-Style Interaction -- 6. Playing With The Past -- 7. Augmenting the Present With the Past -- 8. Evaluating Virtual Heritage -- 9. Conclusion -- Index.
520 ## - SUMMARY, ETC.
Summary, etc How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
Topical term or geographic name as entry element Multimedia systems.
Topical term or geographic name as entry element Social sciences
General subdivision Data processing.
Topical term or geographic name as entry element Information systems.
Topical term or geographic name as entry element Computer aided design.
Topical term or geographic name as entry element Computer Science.
Topical term or geographic name as entry element Computer Appl. in Social and Behavioral Sciences.
Topical term or geographic name as entry element Computer Appl. in Arts and Humanities.
Topical term or geographic name as entry element Media Design.
Topical term or geographic name as entry element Multimedia Information Systems.
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
Topical term or geographic name as entry element Computer-Aided Engineering (CAD, CAE) and Design.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781849965002
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-84996-501-9
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type E-Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Damaged status Lost status Withdrawn status Current location Full call number
2014-04-10AUM Main Library2014-04-10 2014-04-10 E-Book   AUM Main Library004

Languages: 
English |
العربية