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04508nam a22005655i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20140310151119.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
100805s2010 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783642152146 |
|
978-3-642-15214-6 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.U83 |
|
Classification number |
QA76.9.H85 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.437 |
Edition number |
23 |
|
Classification number |
4.019 |
Edition number |
23 |
264 #1 - |
-- |
Berlin, Heidelberg : |
-- |
Springer Berlin Heidelberg, |
-- |
2010. |
912 ## - |
-- |
ZDB-2-SCS |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Nakatsu, Ryohei. |
Relator term |
editor. |
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE |
Title |
Cultural Computing |
Medium |
[electronic resource] : |
Remainder of title |
Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings / |
Statement of responsibility, etc |
edited by Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, Philippe Codognet. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XII, 243p. 88 illus. |
Other physical details |
online resource. |
440 1# - SERIES STATEMENT/ADDED ENTRY--TITLE |
Title |
IFIP Advances in Information and Communication Technology, |
International Standard Serial Number |
1868-4238 ; |
Volume number/sequential designation |
333 |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Multiple Format Search and Rescue Robot as a Competitive Arena -- An On-Line Classification Approach of Visitors’ Movements in 3D Virtual Museums -- A Machine That Daydreams -- Cluster Analysis for Personalised Mobile Entertainment Content -- Auto-explanation System: Player Satisfaction in Strategy-Based Board Games -- Comparing Binarisation Techniques for the Processing of Ancient Manuscripts -- Complex Game Design Modeling -- Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument -- 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts -- Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software -- Creating Memory: Reading a Patching Language -- The Promise of Fuzzy Logic in Generalised Music Composition -- Structuralism, Attitude and the Computer: Questioning the Notion of “Cultural Computing” -- Looking for Culture in Video Games: Three Conceptual Approaches -- Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations -- Interactivity in Games: The Player’s Engagement -- Co-production and Co-creation: Creative Practice in Social Inclusion -- Opening the Can: Public Interaction with Ready-Made Contents -- Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities -- Emotions as a Communication Medium between the Unconscious and the Conscious -- Emotional Expression of Korean Dance Assisted by a Virtual Environment System -- Machine-Made Puzzles and Hand-Made Puzzles -- Cultural Computing – Creative Power Integrating Culture, Unconsciousness and Software -- Entertainment and Its Future. |
520 ## - SUMMARY, ETC. |
Summary, etc |
This book constitutes the refereed proceedings of the Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 23 revised full papers presented together with one invited paper were carefully reviewed and selected from numerous submissions. The papers address substantial cultural issues such as sensitivity, memory, spirituality, storytelling, racial characteristics etc. that have not been treated in computer science and engineering so far. The topics range from preservation of cultural heritage and traditional technologies using computers, treating models and types in cultural contents to cultural education using computers. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer science. |
|
Topical term or geographic name as entry element |
Information systems. |
|
Topical term or geographic name as entry element |
Multimedia systems. |
|
Topical term or geographic name as entry element |
Computer graphics. |
|
Topical term or geographic name as entry element |
Computer vision. |
|
Topical term or geographic name as entry element |
Computer Science. |
|
Topical term or geographic name as entry element |
User Interfaces and Human Computer Interaction. |
|
Topical term or geographic name as entry element |
Information Systems Applications (incl.Internet). |
|
Topical term or geographic name as entry element |
Computer Graphics. |
|
Topical term or geographic name as entry element |
Multimedia Information Systems. |
|
Topical term or geographic name as entry element |
Image Processing and Computer Vision. |
|
Topical term or geographic name as entry element |
Media Design. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Tosa, Naoko. |
Relator term |
editor. |
|
Personal name |
Naghdy, Fazel. |
Relator term |
editor. |
|
Personal name |
Wong, Kok Wai. |
Relator term |
editor. |
|
Personal name |
Codognet, Philippe. |
Relator term |
editor. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY |
Title |
Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Printed edition: |
International Standard Book Number |
9783642152139 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
http://dx.doi.org/10.1007/978-3-642-15214-6 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
E-Book |