000 -LEADER |
fixed length control field |
02625nam a22003735i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20140310153552.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
100804s2010 xxu| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781430229292 |
|
978-1-4302-2929-2 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.6-76.66 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.11 |
Edition number |
23 |
264 #1 - |
-- |
Berkeley, CA : |
-- |
Apress, |
-- |
2010. |
912 ## - |
-- |
ZDB-2-CWD |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Dawes, Adam. |
Relator term |
author. |
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE |
Title |
Windows Mobile Game Development |
Medium |
[electronic resource] : |
Remainder of title |
Building Games for the Windows Phone and Other Mobile Devices / |
Statement of responsibility, etc |
by Adam Dawes. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XX, 464 p. |
Other physical details |
online resource. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Windows Mobile Development -- Windows Mobile and .NET -- Mastering the User Interface -- Creating Games -- GDI Graphics -- Taming the Device with the Game Engine -- Timing to Perfection -- Exploring User Input -- Sounding Out with Game Audio -- Game in Focus: GemDrops -- Common Game Components -- OpenGL ES Graphics -- New Window on the World with OpenGL ES -- Creating 2D Games with OpenGL -- The Ins and Outs of the Third Dimension -- Further OpenGL Features and Techniques -- Distributing Your Game. |
520 ## - SUMMARY, ETC. |
Summary, etc |
This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer science. |
|
Topical term or geographic name as entry element |
Computer Science. |
|
Topical term or geographic name as entry element |
Programming Techniques. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY |
Title |
Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Printed edition: |
International Standard Book Number |
9781430229285 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
http://dx.doi.org/10.1007/978-1-4302-2929-2 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
E-Book |