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000 -LEADER | |
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fixed length control field | 02996nam a22003975i 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OSt |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20140310153559.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 140125s2013 xxu| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781430266051 |
978-1-4302-6605-1 | |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA75.5-76.95 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 004 |
Edition number | 23 |
264 #1 - | |
-- | Berkeley, CA : |
-- | Apress : |
-- | Imprint: Apress, |
-- | 2013. |
912 ## - | |
-- | ZDB-2-CWD |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Pavleas, Jebediah. |
Relator term | author. |
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE | |
Title | Learn 2D Game Development with C# |
Medium | [electronic resource] / |
Statement of responsibility, etc | by Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | XVIII, 292 p. 104 illus. |
Other physical details | online resource. |
520 ## - SUMMARY, ETC. | |
Summary, etc | 2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer science. |
Topical term or geographic name as entry element | Computer Science. |
Topical term or geographic name as entry element | Computer Science, general. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Chang, Jack Keng-Wei. |
Relator term | author. |
Personal name | Sung, Kelvin. |
Relator term | author. |
Personal name | Zhu, Robert. |
Relator term | author. |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY | |
Title | Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Display text | Printed edition: |
International Standard Book Number | 9781430266044 |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-1-4302-6605-1 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | |
Item type | E-Book |
No copies available.