| 000 -LEADER |
| fixed length control field |
01788cam a22002298i 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20250717100823.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
211116s2022 flu b 001 0 eng |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780367720698 |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
T386.O64 |
| Item number |
S739 2022 |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
006.6 |
| Edition number |
23 |
| Item number |
S824 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Stemkoski, Lee, |
| 9 (RLIN) |
46721 |
| 245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE |
| Title |
Developing graphics frameworks with Java and OpenGL / |
| Statement of responsibility, etc |
Lee Stemkoski, James Cona. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Boca Raton, FL : |
| Name of publisher, distributor, etc |
CRC Press, |
| Date of publication, distribution, etc |
2022. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
ix,298 p. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references and index. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
"Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Java programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results"-- |
| 630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
OpenGL. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Java (Computer program language) |
| 9 (RLIN) |
168 |
|
| Topical term or geographic name as entry element |
Computer graphics |
| General subdivision |
Computer programs. |
| 9 (RLIN) |
15031 |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Cona, James, |
| Relator term |
author. |
| 9 (RLIN) |
46723 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
|
| Item type |
Book |