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Developing graphics frameworks with Java and OpenGL / (Record no. 36005)

000 -LEADER
fixed length control field 01788cam a22002298i 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250717100823.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 211116s2022 flu b 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367720698
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T386.O64
Item number S739 2022
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Edition number 23
Item number S824
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Stemkoski, Lee,
9 (RLIN) 46721
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title Developing graphics frameworks with Java and OpenGL /
Statement of responsibility, etc Lee Stemkoski, James Cona.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton, FL :
Name of publisher, distributor, etc CRC Press,
Date of publication, distribution, etc 2022.
300 ## - PHYSICAL DESCRIPTION
Extent ix,298 p.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc "Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Java programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results"--
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title OpenGL.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Java (Computer program language)
9 (RLIN) 168
Topical term or geographic name as entry element Computer graphics
General subdivision Computer programs.
9 (RLIN) 15031
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Cona, James,
Relator term author.
9 (RLIN) 46723
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Lost status Cost, normal purchase price Withdrawn status Source of acquisition Cost, replacement price Damaged status Barcode Shelving location Current location Public note Full call number
2025-02-09AUM Main Library2025-07-17 2025-07-17 Book 41.00 بنك الكتب الطبية و الأكاديمية41.00 AUM-026389English Collections HallAUM Main Library202500085006.6 S824