| 000 -LEADER |
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| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
jomaaum |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20250719102652.0 |
| 006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
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m o d |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
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| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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221116s2022 enka o 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781801077330 |
|
| International Standard Book Number |
1801077495 |
|
| International Standard Book Number |
9781801077491 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
794.81526 |
| Edition number |
23 |
| Item number |
D289 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
De Byl, Penny, |
| Relator term |
author. |
| 9 (RLIN) |
46854 |
| 245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE |
| Title |
Mathematics for game programming and computer graphics : |
| Remainder of title |
learn the fundamental 3D mathematical principles used in games and computer graphics by example / |
| Statement of responsibility, etc |
Penny de Byl |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Birmingham, UK : |
| Name of publisher, distributor, etc |
Packt Publishing, |
| Date of publication, distribution, etc |
2022. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xix, 422 p. : |
| Other physical details |
ill. ; |
| Dimensions |
24 cm. |
| 500 ## - GENERAL NOTE |
| General note |
Includes index |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Hello graphics window : you're on your way -- Let's start drawing -- Line plotting pixel by pixel -- Graphics and game engine components -- Let's light it up! -- Updating and drawing the graphics environment -- Interactions with the keyboard and mouse for dynamic graphics programs -- Reviewing our knowledge of triangles -- Practicing vector essentials -- Getting acquainted with lines, rays and normals -- Manipulating the light and texture of triangles -- Mastering affine transformations -- Understanding the importance of matrices -- Working with coordinate spaces -- Navigating the view space -- Rotating with quaternions -- Vertex and fragment shading -- Customizing the render pipeline -- Rendering visual realism like a pro |
| 506 ## - RESTRICTIONS ON ACCESS NOTE |
| Terms governing access |
Available to OhioLINK libraries |
| 520 0# - SUMMARY, ETC. |
| Summary, etc |
"This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book."--Provided by publisher |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Mathematics |
| 9 (RLIN) |
46855 |
|
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Programming |
| 9 (RLIN) |
45346 |
|
| Topical term or geographic name as entry element |
Computer graphics |
| General subdivision |
Mathematics |
| 9 (RLIN) |
3200 |
| 856 40 - ELECTRONIC LOCATION AND ACCESS |
| Materials specified |
O'Reilly |
| Public note |
Connect to resource |
| Uniform Resource Identifier |
https://learning.oreilly.com/library/view/~/9781801077330/?ar |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
|
| Item type |
Book |