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Mathematics for game programming and computer graphics : (Record no. 36036)

000 -LEADER
fixed length control field 02114cam a2200301 i 4500
003 - CONTROL NUMBER IDENTIFIER
control field jomaaum
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250719102652.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 221116s2022 enka o 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781801077330
International Standard Book Number 1801077495
International Standard Book Number 9781801077491
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Edition number 23
Item number D289
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name De Byl, Penny,
Relator term author.
9 (RLIN) 46854
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title Mathematics for game programming and computer graphics :
Remainder of title learn the fundamental 3D mathematical principles used in games and computer graphics by example /
Statement of responsibility, etc Penny de Byl
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Birmingham, UK :
Name of publisher, distributor, etc Packt Publishing,
Date of publication, distribution, etc 2022.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 422 p. :
Other physical details ill. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note Includes index
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Hello graphics window : you're on your way -- Let's start drawing -- Line plotting pixel by pixel -- Graphics and game engine components -- Let's light it up! -- Updating and drawing the graphics environment -- Interactions with the keyboard and mouse for dynamic graphics programs -- Reviewing our knowledge of triangles -- Practicing vector essentials -- Getting acquainted with lines, rays and normals -- Manipulating the light and texture of triangles -- Mastering affine transformations -- Understanding the importance of matrices -- Working with coordinate spaces -- Navigating the view space -- Rotating with quaternions -- Vertex and fragment shading -- Customizing the render pipeline -- Rendering visual realism like a pro
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Available to OhioLINK libraries
520 0# - SUMMARY, ETC.
Summary, etc "This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book."--Provided by publisher
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Mathematics
9 (RLIN) 46855
Topical term or geographic name as entry element Video games
General subdivision Programming
9 (RLIN) 45346
Topical term or geographic name as entry element Computer graphics
General subdivision Mathematics
9 (RLIN) 3200
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified O'Reilly
Public note Connect to resource
Uniform Resource Identifier https://learning.oreilly.com/library/view/~/9781801077330/?ar
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Lost status Cost, normal purchase price Withdrawn status Source of acquisition Cost, replacement price Damaged status Barcode Shelving location Current location Public note Full call number
2025-02-09AUM Main Library2025-07-19 2025-07-19 Book 45.00 بنك الكتب الطبية والأكاديمية45.00 AUM-026456English Collections HallAUM Main Library202500085794.81526 D289