000 -LEADER |
fixed length control field |
01972cam a22002534a 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20190801122850.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
100802s2010 inuaf 001 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780470609903 (pbk.) |
|
International Standard Book Number |
0470609907 (pbk.) |
041 ## - Language |
Language code of text/sound track or separate title |
eng |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TR897.7 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.696 |
Edition number |
22 |
Item number |
O85 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Osipa, Jason. |
9 (RLIN) |
25827 |
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE |
Title |
Stop staring : |
Remainder of title |
facial modeling and animation done right / |
Statement of responsibility, etc |
Jason Osipa. |
250 ## - EDITION STATEMENT |
Edition statement |
3rd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Indianapolis, Ind : |
Name of publisher, distributor, etc |
Wiley., |
Date of publication, distribution, etc |
2010. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 396 p., [16] p. of plates : |
Other physical details |
ill. (some col.) ; |
Dimensions |
24 cm. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more. Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field. Features the author's valuable insights from his own extensive experience in the field. Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python. Includes a CD with sample projects from the book, models, and textures. Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation."-- |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
9 (RLIN) |
286 |
|
Topical term or geographic name as entry element |
Computer graphics. |
9 (RLIN) |
50 |
|
Topical term or geographic name as entry element |
Facial expression in art. |
9 (RLIN) |
25828 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Item type |
Book |