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Stop staring : (Record no. 6031)

000 -LEADER
fixed length control field 01972cam a22002534a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190801122850.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100802s2010 inuaf 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780470609903 (pbk.)
International Standard Book Number 0470609907 (pbk.)
041 ## - Language
Language code of text/sound track or separate title eng
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TR897.7
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.696
Edition number 22
Item number O85
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Osipa, Jason.
9 (RLIN) 25827
245 10 - IMMEDIATE SOURCE OF ACQUISITION NOTE
Title Stop staring :
Remainder of title facial modeling and animation done right /
Statement of responsibility, etc Jason Osipa.
250 ## - EDITION STATEMENT
Edition statement 3rd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Indianapolis, Ind :
Name of publisher, distributor, etc Wiley.,
Date of publication, distribution, etc 2010.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 396 p., [16] p. of plates :
Other physical details ill. (some col.) ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note Includes index.
520 ## - SUMMARY, ETC.
Summary, etc "The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more. Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field. Features the author's valuable insights from his own extensive experience in the field. Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python. Includes a CD with sample projects from the book, models, and textures. Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation."--
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
9 (RLIN) 286
Topical term or geographic name as entry element Computer graphics.
9 (RLIN) 50
Topical term or geographic name as entry element Facial expression in art.
9 (RLIN) 25828
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Item type Book
Copies
Price effective from Permanent location Date last seen Not for loan Date acquired Source of classification or shelving scheme Koha item type Lost status Cost, normal purchase price Withdrawn status Source of acquisition Cost, replacement price Damaged status Barcode Shelving location Current location Public note Full call number
2012-06-20AUM Main Library2014-05-15 2014-05-15 Book 35.49 Jordan Book Centre24.85 AUM-007556English Collections HallAUM Main LibraryJBC/2012/6142006.696 O85
2012-06-20AUM Main Library2014-05-15 2014-05-15 Book 35.49 Jordan Book Centre24.85 AUM-007557English Collections HallAUM Main LibraryJBC/2012/6142006.696 O85

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العربية