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Stop motion : craft skills for model animation /

by Shaw, Susannah,
Published by : CRC Press, (Boca Raton, FL :) Physical details: xiii, 232 p.: ill. (chiefly color) ; 24 cm ISBN: 1138779318 Subject(s): Stop-motion animation films. | Animation (Cinematography) Year: 2017
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Book Book AUM Main Library English Collections Hall 777.7 S534 (Browse Shelf) Available 704
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777.7 P752The advanced art of stop-motion animation / 777.7 R163Animation : 777.7 R163Animation : 777.7 S534Stop motion : 777.7 S783The art of fluid animation / 777.7068 M985Animation production :

Includes bibliographical references and index

Introduction: Playing God -- Getting equipped -- Getting animated -- Keep it simple : developing your story -- Coat hangers for armature : making your own model -- Advanced model making -- Four walls and a sky : sets and props -- Sound advice : the voice track -- The mechanics of movement -- The performance -- Ready to shoot -- Post-production -- Getting the job : the business of animation -- Animation masterclass : Teresa Drilling

"Stop Motion animation has always been a field that involves patience, adaptability, and a close eye to detail. With new developments in software, like Dragonframe, and the implementation of new techniques, like SD printing, the world of Stop Motion continues to evolve. [This book] facilitates this partnership of Stop Motion and technology for both the novice and the master. Readers will learn about the basics of model and environment creation and the mechanics of movement, in addition to story development and postproduction processes. Stop Motion also highlights updates in current technology, like software, lighting and digital workflow, and their impact on techniques and story craft. This third edition includes interviews from some of the giants of the field; including Nick Park, Guionne Leroy, Peter Lord, Anthony Scott, and Barry Purves. Stop Motion is the essential guide to helping Stop Motion animators overcome these new challenges and master the necessary skills to bring their creations to life. Key features: interviews with current stars; step-by-step examples; coverage of Rapid Prototyping and Dragonframe software."--Back cover

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