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Microsoft XNA game studio creator's guide /
by Cawood, Stephen.
Publication:
New York : McGraw-Hill, 2009
. xxi, 538 p. :
24 cm.
Date:2009
Availability:
Copies available:
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(1),
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Game programming all in one /
by Harbour, Jonathan S.
Publication:
Boston, MA : Thomson Course Technology, 2007
. 803 p. :
23 cm. +
Date:2007
Availability:
Copies available:
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(1),
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Beginning game programming /
by Harbour, Jonathan S.
Publication:
Boston, MA : Course Technology/Cengage Learning, 2010
. xx, 427 p. :
23 cm. +
Date:2010
Availability:
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DarkBasic pro game programming /
by Harbour, Jonathan S.
Publication:
Boston, MA : Thomson Course Technology, 2007
. xxix, 577 p. :
24 cm. +
Date:2007
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DarkBASIC programming for the absolute beginner /
by Ford, Jerry Lee.
Publication:
Australia : Course Technology PTR, 2008
. xx, 406 p. :
24 cm.
Date:2008
Availability:
Copies available:
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(2),
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The gadget geek's guide to your Xbox 360 /
by Harbour, Jonathan S.
Publication:
Boston, MA : Thomson Course Technology, 2006
. xiv, 240 p.
Date:2006
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Algorithms and networking for computer games /
by Smed, Jouni.
Publication:
Hoboken, N.J : Wiley, 2006
. xx, 264 p. :
25 cm.
Date:2006
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Windows game programming for dummies /
by LaMothe, Andre.
Publication:
New York, NY : Wiley Pub., 2002
. xx, 430 p. :
24 cm. +
Date:2002
Availability:
Copies available:
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(3),
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Creating games with Unity and Maya : , how to develop fun and marketable 3D games /
by Watkins, Adam
Publication:
Burlington, MA : Focal Press, 2011
. xx, 528 p. :
25 cm.
Date:2011
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3D game environments : , create professional 3D game worlds /
by Ahearn, Luke
Publication:
Boca Raton, FL : CRC Press, Taylor & Francis Group, 2017
. xxx, 331 p. ;
23 cm
Date:2017
Availability:
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Creating Games With Unreal Engine, Substance Painter, & Maya : , Models, Textures, Animation, & Blueprint /
by Jingtian, Li
Publication:
Boca Raton, FL : CRC Press, 2021
. xxiv, 802 p. :
23 cm.
Date:2021
Availability:
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