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Whole Body Interaction
by England, David.
Publication:
. XVI, 212 p.
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Pervasive Advertising
by Müller, Jörg.
Publication:
. X, 366 p.
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Guide to Three Dimensional Structure and Motion Factorization
by Wang, Guanghui.
Publication:
. XIV, 214 p.
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Introduction to Biometrics
by Jain, Anil K.
Publication:
. XVI, 312 p.
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Software for People
by Maedche, Alexander.
Publication:
. VI, 293 p. 98 illus.
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Processing
by Greenberg, Ira.
Publication:
. XXV, 472 p.
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Taking Your iPod touch to the Max
by Grothaus, Michael.
Publication:
. XVI, 476 p.
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Beginning iOS Apps with Facebook and Twitter APIs
by Dannen, Chris.
Publication:
. XI, 320 p.
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Beginning 3D Game Development with Unity
by Blackman, Sue.
Publication:
. XXII, 992 p.
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Beginning Google Blogger
by Wright-Porto, Heather.
Publication:
. 192 p.
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Getting StartED with Google Apps
by Darbyshire, Paul.
Publication:
. XXX, 672 p.
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Next generation computer animation techniques : , Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /
Publication:
Cham, Switzerland : Springer International Publishing, 2017
. 247 p. :
24 cm.
Date:2017
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