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Global Design and Local Materialization
by Zhang, Jianlong.
Publication:
. XIV, 378 p. 224 illus.
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Intelligent Technologies for Interactive Entertainment
by Camurri, Antonio.
Publication:
. XIV, 278 p. 93 illus.
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Cultural Computing
by Nakatsu, Ryohei.
Publication:
. XII, 243p. 88 illus.
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Facets of Virtual Environments
by Lehmann-Grube, Fritz.
Publication:
. 214p. 48 illus.
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Arts and Technology
by Huang, Fay.
Publication:
. XI, 292p. 208 illus.
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Disney Stories
by Lee, Newton.
Publication:
. XV, 196 p. 27 illus.
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The History of Visual Magic in Computers
by Peddie, Jon.
Publication:
. XLI, 448 p. 369 illus., 226 illus. in color.
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3D Computer Vision
by Wöhler, Christian.
Publication:
. XVII, 381 p. 184 illus.
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Guide to Computational Geometry Processing
by Bærentzen, Jakob Andreas.
Publication:
. XVIII, 325 p. 174 illus., 17 illus. in color.
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Guide to Geometric Algebra in Practice
by Dorst, Leo.
Publication:
. XVII, 458p. 123 illus.
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AutoCAD 2011 & AutoCAD LT 2011 bible /
by Finkelstein, Ellen.
Publication:
Indianapolis, Ind : Wiley Publishing, 2010
. xlviii, 1245 p. :
24 cm. +
Date:2010
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Game character modeling and animation with 3ds Max /
by Clinton, Yancey.
Publication:
Amsterdam ; | Boston : Elsevier/Focal Press : | Autodesk, 2008
. x, 347 p. :
24 cm. +
Date:2008
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Designing and prototyping interfaces with Figma : , learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop /
by Staiano, Fabio,
Publication:
Birmingham : Packt Publishing, Limited, 2022
. xvi, 365 p. :
24 cm.
Date:2022
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Introduction to digital media design : , transferable hacks, skills and tricks /
by Hardy, David Leicester,
Publication:
London : Bloomsbury Visual Arts, 2022
. xi, 212 p. :
25 cm.
Date:2022
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