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Abstraction in Artificial Intelligence and Complex Systems
by Saitta, Lorenza.
Publication:
. XVI, 484 p. 202 illus., 95 illus. in color.
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3D Surface Reconstruction
by Bellocchio, Francesco.
Publication:
. VI, 162 p. 78 illus.
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Biometrics and Kansei Engineering
by Saeed, Khalid.
Publication:
. XII, 275 p. 177 illus.
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Semantic Analysis and Understanding of Human Behavior in Video Streaming
by Amato, Alberto.
Publication:
. XII, 105 p. 42 illus.
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Soft Computing Approach to Pattern Classification and Object Recognition
by Ray, Kumar S.
Publication:
. XII, 173 p. 46 illus.
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Video Analysis and Repackaging for Distance Education
by Ram, A. Ranjith.
Publication:
. XIII, 175 p. 73 illus.
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Interactive Co-segmentation of Objects in Image Collections
by Batra, Dhruv.
Publication:
. X, 46p. 34 illus.
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Optimization for Computer Vision
by Treiber, Marco Alexander.
Publication:
. XI, 257 p. 107 illus., 93 illus. in color.
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Shape Perception in Human and Computer Vision
by Dickinson, Sven J.
Publication:
. XVII, 502 p. 231 illus., 40 illus. in color.
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Introduction to Image Processing Using R
by Frery, Alejandro C.
Publication:
. XV, 87 p. 42 illus., 17 illus. in color.
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Omnidirectional Vision Systems
by Puig, Luis.
Publication:
. XI, 122 p. 68 illus., 35 illus. in color.
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Efficient Algorithms for Discrete Wavelet Transform
by Shukla, K. K.
Publication:
. IX, 91 p. 46 illus., 31 illus. in color.
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Visual Texture
by Haindl, Michal.
Publication:
. XXXI, 284 p. 158 illus., 148 illus. in color.
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Time-of-Flight Cameras
by Hansard, Miles.
Publication:
. X, 96 p. 55 illus., 19 illus. in color.
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Imaging Spectroscopy for Scene Analysis
by Robles-Kelly, Antonio.
Publication:
. XVIII, 269 p. 76 illus., 59 illus. in color.
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Consumer Depth Cameras for Computer Vision
by Fossati, Andrea.
Publication:
. XVI, 210 p. 109 illus., 106 illus. in color.
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Image and Video-Based Artistic Stylisation
by Rosin, Paul.
Publication:
. XII, 399 p. 217 illus., 158 illus. in color.
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Embedded Multimedia Security Systems
by Pande, Amit.
Publication:
. XVII, 146 p. 57 illus.
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Crowd Simulation
by Thalmann, Daniel.
Publication:
. XV, 296 p. 175 illus., 147 illus. in color.
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Matrix Transforms for Computer Games and Animation
by Vince, John.
Publication:
. XI, 166 p. 45 illus.
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