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Computer Algebra in Scientific Computing
by Gerdt, Vladimir P.
Publication:
. XVI, 443 p. 58 illus.
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Monte Carlo and Quasi-Monte Carlo Methods 2012
by Dick, Josef.
Publication:
. XII, 686 p. 64 illus., 6 illus. in color.
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New Developments in the Visualization and Processing of Tensor Fields
by Laidlaw, David H.
Publication:
. XXI, 384 p. 153 illus., 129 illus. in color.
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Topological Methods in Data Analysis and Visualization II
by Peikert, Ronald.
Publication:
. XI, 299p. 200 illus., 106 illus. in color.
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Visualization in Medicine and Life Sciences II
by Linsen, Lars.
Publication:
. VIII, 290p. 132 illus., 116 illus. in color.
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Topological Methods in Data Analysis and Visualization
by Pascucci, Valerio.
Publication:
. VIII, 260 p.
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Analysis and Design of Univariate Subdivision Schemes
by Sabin, Malcolm.
Publication:
. XIV, 218 p.
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Modeling of Curves and Surfaces with MATLABĀ®
by Rovenski, Vladimir.
Publication:
. XV, 452p. 156 illus.
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Three-Dimensional Model Analysis and Processing
by Yu, Faxin.
Publication:
. 500p. 160 illus., 40 illus. in color.
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Modelling and Simulation
by Birta, Louis G.
Publication:
. XVIII, 437 p. 188 illus., 4 illus. in color.
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Rotation Transforms for Computer Graphics
by Vince, John.
Publication:
. XVI, 258p. 106 illus.
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Geometry for computer graphics : , formulae, examples and proofs /
by Vince, John
Publication:
London : Springer, 2005
. xxii, 342 p. :
25 cm.
Date:2005
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Developing graphics frameworks with Python and OpenGL /
by Stemkoski, Lee.
Publication:
Boca Raton : CRC Press/ Tylor and Francis Group, 2022
. ix, 334 p.
Date:2022
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Mathematics for game programming and computer graphics : , learn the fundamental 3D mathematical principles used in games and computer graphics by example /
by De Byl, Penny,
Publication:
Birmingham, UK : Packt Publishing, 2022
. xix, 422 p. :
24 cm.
Date:2022
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