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Computer Algebra in Scientific Computing by Gerdt, Vladimir P. Publication: . XVI, 443 p. 58 illus. Availability: Copies available: AUM Main Library (1),
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Monte Carlo and Quasi-Monte Carlo Methods 2012 by Dick, Josef. Publication: . XII, 686 p. 64 illus., 6 illus. in color. Availability: Copies available: AUM Main Library (1),
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New Developments in the Visualization and Processing of Tensor Fields by Laidlaw, David H. Publication: . XXI, 384 p. 153 illus., 129 illus. in color. Availability: Copies available: AUM Main Library (1),
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Topological Methods in Data Analysis and Visualization II by Peikert, Ronald. Publication: . XI, 299p. 200 illus., 106 illus. in color. Availability: Copies available: AUM Main Library (1),
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Visualization in Medicine and Life Sciences II by Linsen, Lars. Publication: . VIII, 290p. 132 illus., 116 illus. in color. Availability: Copies available: AUM Main Library (1),
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Topological Methods in Data Analysis and Visualization by Pascucci, Valerio. Publication: . VIII, 260 p. Availability: Copies available: AUM Main Library (1),
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Analysis and Design of Univariate Subdivision Schemes by Sabin, Malcolm. Publication: . XIV, 218 p. Availability: Copies available: AUM Main Library (1),
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Modeling of Curves and Surfaces with MATLABĀ® by Rovenski, Vladimir. Publication: . XV, 452p. 156 illus. Availability: Copies available: AUM Main Library (1),
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Three-Dimensional Model Analysis and Processing by Yu, Faxin. Publication: . 500p. 160 illus., 40 illus. in color. Availability: Copies available: AUM Main Library (1),
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Modelling and Simulation by Birta, Louis G. Publication: . XVIII, 437 p. 188 illus., 4 illus. in color. Availability: Copies available: AUM Main Library (1),
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Rotation Transforms for Computer Graphics by Vince, John. Publication: . XVI, 258p. 106 illus. Availability: Copies available: AUM Main Library (1),
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Geometry for computer graphics : , formulae, examples and proofs / by Vince, John Publication: London : Springer, 2005 . xxii, 342 p. : 25 cm. Date:2005 Availability: Copies available: AUM Main Library (3),
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Developing graphics frameworks with Python and OpenGL / by Stemkoski, Lee. Publication: Boca Raton : CRC Press/ Tylor and Francis Group, 2022 . ix, 334 p. Date:2022 Availability: Copies available: AUM Main Library (1),
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Mathematics for game programming and computer graphics : , learn the fundamental 3D mathematical principles used in games and computer graphics by example / by De Byl, Penny, Publication: Birmingham, UK : Packt Publishing, 2022 . xix, 422 p. : 24 cm. Date:2022 Availability: Copies available: AUM Main Library (1),
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