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Universal principles of design : 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design /

by Lidwell, William
Authors: Holden, Kritina%author | Butler, Jill,%1969-%author | Elam, Kimberly,%1951-%int. Published by : Rockport Publishers, (Beverly, Mass. :) Physical details: 272 p. : ill. (some col.), col. map ; 26 cm. ISBN: 1592535879 Subject(s): Design %Dictionaries Year: 2010
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Item type Location Call Number Status Notes Date Due
Reference Book Reference Book AUM Main Library R 745.403 L715 (Browse Shelf) Not for loan 20170235

Previous ed.: 2003

"This second edition includes revisions, updates, and twenty-five new principles"--P. [4] of cover

Includes bibliographical references and index

80/20 rule -- Accessibility -- Advance organizer -- Aesthetic-usability effect -- Affordance -- Alignment -- Anthropomorphic form -- Archetypes -- Area alignment -- Attractiveness bias -- Baby-face bias -- Biophilia effect -- Cathedral effect -- Chunking -- Classical conditioning -- Closure -- Cognitive dissonance -- Color -- Common fate -- Comparison -- Confirmation -- Consistency -- Constancy -- Constraint -- Contour bias -- Control -- Convergence -- Cost-benefit -- Defensible space -- Depth of processing -- Design by commitee -- Desire line -- Development cycle -- Entry point -- Errors -- Expectation effect -- Exposure effect -- Face-ism ratio -- Factor of safety -- Feedback loop -- Fibonacci sequence -- Figure-ground relationship -- Fitts' law -- Five hat racks -- Flexibility-usability tradeoff -- Forgiveness -- Form follows function -- Framing -- Freeze-flight-fight-forfeit -- Garbage in-garbage out -- Golden ratio -- Good continuation -- Gutenberg diagram -- Hick's law -- Hierarchy -- Hierarchy of needs -- Highlighting -- Horror vacui -- Hunter-nurturer fixations -- Iconic representation -- Immersion -- Inattentional blindness -- Interference effects -- Inverted pyramid -- Iteration -- Law of Prägnanz -- Layering -- Legibility -- Life cycle -- Mapping -- Mental model -- Mimicry -- Mnemonic device -- Modularity -- Most advanced yet acceptable -- Most average facial appearance effect -- Normal distribution -- Not invented here -- Nudge -- Ockham's razor -- Operant conditioning -- Orientation sensitivity -- Performance load -- Performance versus preference -- Personas -- Picture superiority effect -- Priming -- Progressive disclosure -- Propositional density -- Prospect-refuge -- Prototyping -- Proximity -- Readability -- Recognition over recall -- Red effect -- Redundancy -- Rosetta stone -- Rule of thirds -- Satisficing -- Savanna preference -- Scaling fallacy -- Scarcity -- Self-similarity -- Serial position effects -- Shaping -- Signal-to-noise ratio -- Similarity -- Stickiness -- Storytelling -- Structural forms -- Symmetry -- Threat detection -- Three-dimensional projection -- Top-down lighting bias -- Uncanny valley -- Uncertainty principle -- Uniform connectedness -- Veblen effect -- Visibility -- Visuospacial resonance -- von Restorff effect -- Wabi-sabi -- Waist-to-hip ratio -- Wayfinding -- Weakest link

This volume is a comprehensive, cross-disciplinary encyclopedia of visual design elements and principles. Organized alphabetically, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice

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