|
|
Microsoft XNA game studio creator's guide /
by Cawood, Stephen.
Publication:
New York : McGraw-Hill, 2009
. xxi, 538 p. :
24 cm.
Date:2009
Availability:
Copies available:
AUM Main Library
(1),
|
|
|
The essential blueprint of good game design : , the architecture of space and transformation in massively multiplayer online role-playing games
by Gertzbein, Eric Jarost
Publication:
Saarbrucken : VDM Verlag Dr. Muller, 2008
. xi, 286 p. ;
23 cm.
Date:2008
Availability:
Copies available:
AUM Main Library
(3),
|
|
|
Creating games with Unity and Maya : , how to develop fun and marketable 3D games /
by Watkins, Adam
Publication:
Burlington, MA : Focal Press, 2011
. xx, 528 p. :
25 cm.
Date:2011
Availability:
Copies available:
AUM Main Library
(1),
|
|
|
Game character modeling and animation with 3ds Max /
by Clinton, Yancey.
Publication:
Amsterdam ; | Boston : Elsevier/Focal Press : | Autodesk, 2008
. x, 347 p. :
24 cm. +
Date:2008
Availability:
Copies available:
AUM Main Library
(1),
|
|
|
Creating Games With Unreal Engine, Substance Painter, & Maya : , Models, Textures, Animation, & Blueprint /
by Jingtian, Li
Publication:
Boca Raton, FL : CRC Press, 2021
. xxiv, 802 p. :
23 cm.
Date:2021
Availability:
Copies available:
AUM Main Library
(1),
|
|