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Microsoft XNA game studio creator's guide / by Cawood, Stephen. Publication: New York : McGraw-Hill, 2009 . xxi, 538 p. : 24 cm. Date:2009 Availability: Copies available: AUM Main Library (1),
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Game programming all in one / by Harbour, Jonathan S. Publication: Boston, MA : Thomson Course Technology, 2007 . 803 p. : 23 cm. + Date:2007 Availability: Copies available: AUM Main Library (1),
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Beginning game programming / by Harbour, Jonathan S. Publication: Boston, MA : Course Technology/Cengage Learning, 2010 . xx, 427 p. : 23 cm. + Date:2010 Availability: Copies available: AUM Main Library (1),
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DarkBasic pro game programming / by Harbour, Jonathan S. Publication: Boston, MA : Thomson Course Technology, 2007 . xxix, 577 p. : 24 cm. + Date:2007 Availability: Copies available: AUM Main Library (1),
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DarkBASIC programming for the absolute beginner / by Ford, Jerry Lee. Publication: Australia : Course Technology PTR, 2008 . xx, 406 p. : 24 cm. Date:2008 Availability: Copies available: AUM Main Library (2),
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The gadget geek's guide to your Xbox 360 / by Harbour, Jonathan S. Publication: Boston, MA : Thomson Course Technology, 2006 . xiv, 240 p. Date:2006 Availability: Copies available: AUM Main Library (1),
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Algorithms and networking for computer games / by Smed, Jouni. Publication: Hoboken, N.J : Wiley, 2006 . xx, 264 p. : 25 cm. Date:2006 Availability: Copies available: AUM Main Library (1),
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The essential blueprint of good game design : , the architecture of space and transformation in massively multiplayer online role-playing games by Gertzbein, Eric Jarost Publication: Saarbrucken : VDM Verlag Dr. Muller, 2008 . xi, 286 p. ; 23 cm. Date:2008 Availability: Copies available: AUM Main Library (3),
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Windows game programming for dummies / by LaMothe, Andre. Publication: New York, NY : Wiley Pub., 2002 . xx, 430 p. : 24 cm. + Date:2002 Availability: Copies available: AUM Main Library (3),
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Creating games with Unity and Maya : , how to develop fun and marketable 3D games / by Watkins, Adam Publication: Burlington, MA : Focal Press, 2011 . xx, 528 p. : 25 cm. Date:2011 Availability: Copies available: AUM Main Library (1),
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Game character modeling and animation with 3ds Max / by Clinton, Yancey. Publication: Amsterdam ; | Boston : Elsevier/Focal Press : | Autodesk, 2008 . x, 347 p. : 24 cm. + Date:2008 Availability: Copies available: AUM Main Library (1),
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3D game environments : , create professional 3D game worlds / by Ahearn, Luke Publication: Boca Raton, FL : CRC Press, Taylor & Francis Group, 2017 . xxx, 331 p. ; 23 cm Date:2017 Availability: Copies available: AUM Main Library (1),
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Creating Games With Unreal Engine, Substance Painter, & Maya : , Models, Textures, Animation, & Blueprint / by Jingtian, Li Publication: Boca Raton, FL : CRC Press, 2021 . xxiv, 802 p. : 23 cm. Date:2021 Availability: Copies available: AUM Main Library (1),
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