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Lightwave 3D 8 cartoon character creation /
by Gorden, Jonny.
Publication:
Plano, Tex. : Wordware, 2005
. 2 v. :
23 cm. +
Date:2005
Availability:
Copies available:
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(4),
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No cover image available
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An integrated introduction to computer graphics and geometric modeling /
by Goldman, Ron,
Publication:
Boca Raton, FL : CRC Press, 2009
. xxix, 543 p., [16] p. of plates :
27 cm.
Date:2009
Availability:
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(2),
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Maya 2008 character modeling and animation : , principles and practices /
by Flaxman, Tereza.
Publication:
Australia ; | Boston, Mass. : Thomson Course Technology, 2008
. xii, 449 p. :
24 cm. +
Date:2008
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(2),
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Harnessing AutoCAD civil 3D 2011 /
by Zimmerman, Phillip J.
Publication:
Clifton Park, NY : Delmar/Autodesk Press, 2011
. xvi, 415 p. :
28 cm.
Date:2011
Availability:
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(2),
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The official Luxology modo guide : , version 301 /
by Ablan, Dan.
Publication:
Boston, MA : Course Technology PTR, 2008
. xvi, 438 p. :
24 cm. +
Date:2008
Availability:
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(2),
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3DTypography /
by Abbink, Jeanette
Publication:
New York : Mark Batty, 2010
. 224 p. :
Date:2010
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(2),
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Introducing character animation with Blender /
by Mullen, Tony,
Publication:
Indianapolis, Ind. : Wiley, 2007
. xviii, 478 p., [16] p. of plates :
23 cm. +
Date:2007
Availability:
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(1),
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Bounce, tumble, and splash! : , simulating the physical world with Blender 3D /
by Mullen, Tony,
Publication:
Indianapolis, IN : Wiley, 2008
. xx, 379 p. :
26 cm. +
Date:2008
Availability:
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(1),
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Mastering AutoCAD Civil 3D 2011 /
by Wedding, James,
Publication:
Hoboken, N.J : Wiley Technology Pub., 2010
. xxv, 910 p. :
24 cm.
Date:2010
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(2),
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Flash 3D cheats most wanted /
Publication:
Berkeley, Calif. : Friends of Ed, designer to designer, an Apress company, 2003
. vii, 263 p.
Date:2003
Availability:
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(3),
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Handmade 3D /
by Fredes, Andres
Publication:
Barcelona : Index Book, 2009
. 271 p. :
25 cm.
Date:2009
Availability:
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(1),
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Creating games with Unity and Maya : , how to develop fun and marketable 3D games /
by Watkins, Adam
Publication:
Burlington, MA : Focal Press, 2011
. xx, 528 p. :
25 cm.
Date:2011
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(1),
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Getting started in 3D with 3ds Max : , model, texture, rig, animate, and render in 3ds Max /
by Boardman, Ted.
Publication:
New York : Focal Press, 2013
. xii, 505 p. :
25 cm.
Date:2013
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Getting started in 3D with Maya : , create a project from start to finish--model, texture, rig, animate, and render in Maya /
by Watkins, Adam
Publication:
Waltham, MA ; | New York : Focal Press : | Routledge, 2015
. xx, 423 p. :
25 cm.
Date:2015
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3D game environments : , create professional 3D game worlds /
by Ahearn, Luke
Publication:
Boca Raton, FL : CRC Press, Taylor & Francis Group, 2017
. xxx, 331 p. ;
23 cm
Date:2017
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3D user interfaces : , theory and practice /
Publication:
Boston, MA : Addison-Wesley, 2017
. xxviii, 591 p. :
23 cm.
Date:2017
Availability:
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