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Issues in human factors evaluations of augmented reality systems -- Human factors research in audio augmented reality -- Basic perception in head-worn augmented reality displays -- Pursuit of "X-ray Vision" for augmented reality -- Cognitive issues in mobile augmented reality: an embodied perspective -- Mobile augmented reality: a design perspective -- Design guidelines for mobile augmented reality - user experience -- Usability recommendations for mixed interactive systems: extraction and integration in a design process -- Concepts and subjective measures for evaluating user experience of mobile AR services -- Enhancing user roles in augmented reality interactive simulations -- Interactive AR installations: lessons learned in the field of art, design and cultural heritage.

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