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Real-Time Graphics Rendering Engine

by Bao, Hujun.
Authors: Hua, Wei.%author. | SpringerLink (Online service) Series: Advanced Topics in Science and Technology in China, 1995-6819 Physical details: 300p. 125 illus. online resource. ISBN: 3642183425 Subject(s): Computer science. | Computer graphics. | Computer Science. | Computer Graphics.
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E-Book E-Book AUM Main Library 006.6 (Browse Shelf) Not for loan

Introduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study.

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.

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