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Mathematics for game programming and computer graphics : learn the fundamental 3D mathematical principles used in games and computer graphics by example /

by De Byl, Penny,
Published by : Packt Publishing, (Birmingham, UK :) Physical details: xix, 422 p. : ill. ; 24 cm. ISBN: 1801077339 Subject(s): Video games %Mathematics | Video games %Programming | Computer graphics %Mathematics Year: 2022
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Item type Location Call Number Status Notes Date Due
Book Book AUM Main Library English Collections Hall 794.81526 D289 (Browse Shelf) Available 202500085

Includes index

Hello graphics window : you're on your way -- Let's start drawing -- Line plotting pixel by pixel -- Graphics and game engine components -- Let's light it up! -- Updating and drawing the graphics environment -- Interactions with the keyboard and mouse for dynamic graphics programs -- Reviewing our knowledge of triangles -- Practicing vector essentials -- Getting acquainted with lines, rays and normals -- Manipulating the light and texture of triangles -- Mastering affine transformations -- Understanding the importance of matrices -- Working with coordinate spaces -- Navigating the view space -- Rotating with quaternions -- Vertex and fragment shading -- Customizing the render pipeline -- Rendering visual realism like a pro

Available to OhioLINK libraries

"This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book."--Provided by publisher

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