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| Item type | Location | Call Number | Status | Notes | Date Due |
|---|---|---|---|---|---|
Book |
AUM Main Library English Collections Hall | 794.81526 D289 (Browse Shelf) | Available | 202500085 |
Includes index
Hello graphics window : you're on your way -- Let's start drawing -- Line plotting pixel by pixel -- Graphics and game engine components -- Let's light it up! -- Updating and drawing the graphics environment -- Interactions with the keyboard and mouse for dynamic graphics programs -- Reviewing our knowledge of triangles -- Practicing vector essentials -- Getting acquainted with lines, rays and normals -- Manipulating the light and texture of triangles -- Mastering affine transformations -- Understanding the importance of matrices -- Working with coordinate spaces -- Navigating the view space -- Rotating with quaternions -- Vertex and fragment shading -- Customizing the render pipeline -- Rendering visual realism like a pro
Available to OhioLINK libraries
"This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book."--Provided by publisher
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